In part 1 of this series, I assembled a 10-man squad of Tallarn Desert Raiders; in part 2, I assembled and painted a Tallarn Heavy Bolter team. In parts 3, 4 and 5, I will be painting the
10-man squad and creating a backstory for these miniatures. In creating the backstory, I will start out
by describing the larger world; next, I explore the regiment the miniatures
belong to; finally, in part 5, I will provide backstories for key squad
members.
Primed Miniatures: Tallarn Raiders with lasguns
Rub’
al Khali: Nearly 2 billion Imperial citizens call the planet of Rub’
al Khali their home; a world first populated by the seeds of humanity during
the Dark Age of Technology. A traveller
entering the orbit of Rub’ al Khali will see two great continents, Rhadshida
and Yu’catan, sitting amidst a great ocean that covers over 60 percent of the
planet’s surface. The traveller will see
a diverse environment with frozen wastelands in the northern and southern poles;
a great desert (Rhadshida) and vast jungles (Yu’catan) dominating the
equatorial regions; steppes, evergreen forests and mountain ranges covering the
lands between.
Karkemish: The
home of Rub’ al Khali’s Planetary Governor’s Palace is the City of Eshnunna,
the largest of Rub’ al Khali cities, with a population of 3 million; it is the
only city with a space port, connecting Rub’ al Khali to the stars. Eshnunna is
in the heart of Karkemish; a vast region of desert lands occupying the southern
half of the continent of Rhadshida. Karkemish
is made up of nine mighty kingdoms that are united under the leadership of the
High-King, the Planetary Governor of Rub’ al Khali.
Painting Stage 1
Painting Stage 3
Painting Stage 4
Geography
of Karkemish: A vast mountain range, reaching from coast
to coast, marks the norther border of Karkemish. South of the Nine Kingdom are the Fallen
Lands, kingdoms that were once part of Karkemish, but are now vassals to the
Dark Sorcerer. Between the mountain
range and the Fallen Lands is a vast desert reaching from coast to coast. Within this desert are smaller mountain
ranges, marshes of sinking sand and lakes of acidic water. While water is scarce on the surface of the
desert, subterranean rivers and lakes exist beneath the earth. The inhabitants of Karkemish have learned
long ago how to harness the water, ensuring their prosperity in this harsh
environment.
The
People of Karkemish: Over
80 percent of the population of Karkemish live in rural villages, each numbering
a few hundred residents. Families tend to be large, with sons being vital
resources for the families; sons carry on their father’s profession and care
for their parents in old age. Multigenerational
and extended family households are the norm, with elderly parents living with
their adult sons and their sons’ families.
In Karkemish, the God-Emperor is known as the Everlasting Light; the
people of Karkemish are schooled in religion at an early age. Fathers lead prayer services for their households,
and village headmen are ordained priests.
Completed Miniatures: front
Completed Miniatures: back
The
Fallen Lands: Two millennia ago, a great wizard, clad in a
full-suit of mystical armour, came to the southern kingdoms of Karkemish from the
stars. The wizard seduced the kings of
the southern kingdoms with promises of magic and power; five mighty kingdoms fell
under the influence of the Dark Sorcerer.
The Dark Sorcerer’s magic was so great that a thick magical fog covered
the lands of the five kingdoms. Only those loyal to the Dark Sorcerer can see
through the fog, making an invasion of the Fallen Lands impossible. The magical fog obscures the sensors of Karkemish’s
air force, making aerial strikes inefficient.
Thus, the only thing the Planetary Forces can do is to contain the Fallen
Lands: numerous regiments from the nine kingdoms are garrisoned along the border
of the Fallen Lands; as well, five fleets of seafaring ships, from the nation
of Chia’zhu, form a naval blockage around the coastlines of the Fallen Lands.
Orks,
Terrorists and Bandits: While the Dark Sorcerer and his armies are
the greatest threat to Karkemish, orks, terrorist networks and bandits also
threaten Karkemish. Orks first arrived on the planet five centuries ago. Since their arrival, the Planetary Forces
have worked on eradicating the orks.
While unsuccessful at fully exterminating the orks, the ork population
has been kept under control, with small ork warbands isolated to pockets around
the globe. In Karkemish, orks are found
in the mountains, in the marshes of sinking sands and in the subterranean tunnels
beneath the desert. Sophisticated terrorist networks operate in Karkemish,
intent on overthrowing the planetary government and the High King’s rule. A
series of attacks against key government facilities have been carried out by
the terrorists in recent years. As long
as anyone can remember, gangs of bandits have roamed the desert; operating from
hidden bases, the bandits launch raids against villages and caravans alike.
Northern
Rhadshida: The lands north of the great mountain range are vastly
different from the south; while the southern lands are marked by a great desert,
the northern lands are made up of evergreen forests, steppes, wetlands, hills
and snow-covered tundra (in the northern most lands). Just as the geography in the northern half of
Rhadshida differs from the south, so do its people and cultures. While the people of the southern half of
Rhadshida are dark-skinned, the people in the north are fair-skinned, having
hair that ranges from brown to blond in colour.
The northern lands are divided into several nations; some nations are
ruled by elected governments, while others are rule by matriarchal castes of
warrior women. All these nations have
sworn loyalty to the Planetary Government of Rub’ al Khali.
Continent
of Yu’catan: The people from Yu’catan have a bronze skin
tone, strait black hair and almond shaped eyes.
The northern part of the continent, located in the planet’s equatorial region,
is made up of jungles and mountain ranges.
South of the jungles is a land marked by steppes, mountains and
evergreen forests. Here the land is
divided into several nations, the largest of which is the seafaring nation of Chia’zhu. The southern most part of continent is a
frozen inhospitable wasteland, where no humans dwell.
In the
next post of this series, I will continue to explore the world of Rub’ al Khali
while painting three new Tallarn Desert Raiders: the rocket launcher team (gunner
and loader) and a desert raider with lasgun.
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